This means you get to start with Missiles, Bombs, Space Jump, Boost, and Spider. Unfortunately for this run (but very very fortunate for Echoes running in general), about a month and a half after this run was completed, doninss found a way around losing your items at the beginning of the game. However, most of the run is spent rolling around as a ball, so I guess I should have expected it at some point. It's weird how quickly this came about six months ago, I never would have imagined myself speedrunning a Metroid game. Basically, that ended up spiraling into this. I ended up getting far better times than I expected to get, and pretty soon I started focusing solely on any%. I didn't feel that I was skilled enough at the time, so I decided to do 100% and any% single-segment runs for practice. Because this was just an example run, there were a lot of areas that could've been executed far faster, and I became interested in doing an all-out low% speedrun. But no, you can't roll jump there.Īfter completing 14%, I recorded an example 14% playthrough, in order to get it on video. Everyone at M2K2 and my stream chat for their support and encouragement. This run certainly wouldn't be the same without them. All previous runners for their runs, for initially getting me interested in Echoes speedrunning. Paraxade, who was the first person to complete a 14% run this led me to try out 14% myself, and I pretty much haven't stopped playing the game since. The entire SDA staff (mikwuyma/nate/Breakdown/Flip/dex), without whom you wouldn't be watching this run.
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